Search found 7 matches
- Fri Jan 12, 2018 9:09 pm
- Forum: General
- Topic: The New and Improved Equipment Trainer
- Replies: 45
- Views: 571262
Re: The New and Improved Equipment Trainer
I think you should look into the possibility to tie the items in the eq trainer into single pieces of equipment in a database. That could spread the workload somewhat at least
- Sun Nov 05, 2017 10:00 am
- Forum: cMUD
- Topic: A simple starter script in cmud
- Replies: 0
- Views: 53893
A simple starter script in cmud
This little article have previously been posted on seandar.com and wotmod.org/forums In this post I would like to talk about an idea that could possibly change your game forever. This is really a script, but in the simplest form. To really understand the simplicity of it, I would recommend you get a...
- Fri Mar 17, 2017 3:20 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64646
Re: request: damage formula
assuming thats the correct way to do it, how do bodyparts and % hits figure into the calculation, as well as abs mitigation
- Fri Mar 17, 2017 3:14 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64646
Re: request: damage formula
so:
function: above NUMBER:n{
if NUMBER < 0 { result: 0 }
result: NUMBER
}
output 6d6 + 2d4 + [above 2d9-8]
is what i get for a 19 str warrior with a wickedly. I think i got it, and its pretty fun
function: above NUMBER:n{
if NUMBER < 0 { result: 0 }
result: NUMBER
}
output 6d6 + 2d4 + [above 2d9-8]
is what i get for a 19 str warrior with a wickedly. I think i got it, and its pretty fun

- Fri Mar 17, 2017 3:05 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64646
Re: request: damage formula
nvm, i figured out you could. Hmm, i just struggle to understand the function bit and why you put above in front of some of the calculations
- Fri Mar 17, 2017 3:03 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64646
Re: request: damage formula
adding to eq trainer would be great, but seems like helluva job
Can you paste in the function etc, or just the output things?
Can you paste in the function etc, or just the output things?
- Fri Mar 17, 2017 9:08 am
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64646
request: damage formula
Hey,
could one of you write an easy to understand damage formula that can be used at anydice?
With the base numbers from hress raw data it should be doable i think?
Please add things for str/ward/riding/master etc
Thank you. And just for the record, the studies you guys do is pure awesomeness
could one of you write an easy to understand damage formula that can be used at anydice?
With the base numbers from hress raw data it should be doable i think?
Please add things for str/ward/riding/master etc
Thank you. And just for the record, the studies you guys do is pure awesomeness