Search found 7 matches

by Tolveor
Fri Jan 12, 2018 9:09 pm
Forum: General
Topic: The New and Improved Equipment Trainer
Replies: 45
Views: 83481

Re: The New and Improved Equipment Trainer

I think you should look into the possibility to tie the items in the eq trainer into single pieces of equipment in a database. That could spread the workload somewhat at least
by Tolveor
Sun Nov 05, 2017 10:00 am
Forum: cMUD
Topic: A simple starter script in cmud
Replies: 0
Views: 18908

A simple starter script in cmud

This little article have previously been posted on seandar.com and wotmod.org/forums In this post I would like to talk about an idea that could possibly change your game forever. This is really a script, but in the simplest form. To really understand the simplicity of it, I would recommend you get a...
by Tolveor
Fri Mar 17, 2017 3:20 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15531

Re: request: damage formula

assuming thats the correct way to do it, how do bodyparts and % hits figure into the calculation, as well as abs mitigation
by Tolveor
Fri Mar 17, 2017 3:14 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15531

Re: request: damage formula

so:

function: above NUMBER:n{
if NUMBER < 0 { result: 0 }
result: NUMBER
}

output 6d6 + 2d4 + [above 2d9-8]

is what i get for a 19 str warrior with a wickedly. I think i got it, and its pretty fun :)
by Tolveor
Fri Mar 17, 2017 3:05 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15531

Re: request: damage formula

nvm, i figured out you could. Hmm, i just struggle to understand the function bit and why you put above in front of some of the calculations
by Tolveor
Fri Mar 17, 2017 3:03 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15531

Re: request: damage formula

adding to eq trainer would be great, but seems like helluva job

Can you paste in the function etc, or just the output things?
by Tolveor
Fri Mar 17, 2017 9:08 am
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15531

request: damage formula

Hey,
could one of you write an easy to understand damage formula that can be used at anydice?
With the base numbers from hress raw data it should be doable i think?
Please add things for str/ward/riding/master etc

Thank you. And just for the record, the studies you guys do is pure awesomeness