Search found 19 matches
- Sun Jan 28, 2018 4:11 pm
- Forum: General
- Topic: The New and Improved Equipment Trainer
- Replies: 45
- Views: 569428
Re: The New and Improved Equipment Trainer
There are some updates planned for the trainer, but I think nothing much will happen until the eq changes have stabilized somewhat. Still, I'm always welcome to hear any suggestions for improvements and/or changes. Hopefully it won't be too long until that stability is achieved and I can get to work...
- Mon Oct 23, 2017 7:56 am
- Forum: Wiki General
- Topic: Smob Loads
- Replies: 1
- Views: 33663
Re: Smob Loads
The most accurate thing we can do, I think, when a load changes, is to restart the counting and such and only show the new loads on the page. The talk page can have a note somewhere about when/why a load was changed.
- Thu Jul 06, 2017 8:30 am
- Forum: General
- Topic: Weapons - Base Stats
- Replies: 4
- Views: 53063
Re: Weapons - Base Stats
Please bear in mind this particular list has not been updated in quite some time. Current stats instead can be found on the WoTMUD Wiki:
http://wotmud.wikia.com/wiki/WoTMUD_Wiki
http://wotmud.wikia.com/wiki/WoTMUD_Wiki
- Fri Mar 17, 2017 3:45 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64589
Re: request: damage formula
Body parts are simple enough. Assuming the melee comparison between OB and Def succeeds for the attacker, a body part is selected from a distribution based on the hit%. So the body will have a 50% chance of taking the hit, and so on for each part. Abs then comes in. Your total abs% shown on screen i...
- Fri Mar 17, 2017 3:25 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64589
Re: request: damage formula
Sorry if I did not explain it so well. Technically, you can keep that "above" function in every time, since the "above" function basically means it will only return some output if it is above a number, 0 in this case. So a 13-Str char will have some xdy + [above 2d3-8] 2d3-8 alwa...
- Fri Mar 17, 2017 12:37 pm
- Forum: General
- Topic: request: damage formula
- Replies: 7
- Views: 64589
Re: request: damage formula
I'll try to summarize, though much more of this is Hress's work than mine so he may have some corrections or a better way to show this (very likely). xdy - base damage of a weapon rolls x number of dice, each die has y number of sides, so 3d4 rolls 3 4-sided dice. Hands - 1.5-handed weapons add 1 di...
- Wed Jan 04, 2017 5:04 pm
- Forum: General
- Topic: Weapons damage
- Replies: 4
- Views: 61116
Re: Weapon damage (updated)
Competition is good. Come back and play, and test.
- Wed Apr 08, 2015 12:07 pm
- Forum: Game
- Topic: Game down :(
- Replies: 17
- Views: 129363
Re: Game down :(
I'm not at all an expert, but I assume you're still using the right address (game.wotmud.org) and port 2224. If you've got any kind of funky firewall make sure that port is allowed, etc. Tried pinging it? Traceroute might find a block somewhere between you and the game. Otherwise, some of our more t...
- Wed Apr 08, 2015 11:37 am
- Forum: Game
- Topic: Game down :(
- Replies: 17
- Views: 129363
Re: Game down :(
It was working ok as of about 9:30 PM EST last night for me. Can't speak for after that.
- Tue Apr 07, 2015 9:06 pm
- Forum: zMUD
- Topic: Having issues with horse script
- Replies: 2
- Views: 48340
Re: Having issues with horse script
this line:
#TRIGGER {Eyes keen, a Domani razor stands here swishing its tail.}
is the problem. You need to remove the period at the end of it.
#TRIGGER {Eyes keen, a Domani razor stands here swishing its tail.}
is the problem. You need to remove the period at the end of it.