please dont post anything but more scripts if u need help with one or have requests start your own thread

afk script
#CLASS {Afk}
#ALIAS AfkEnable {
#VAR afk 1
#SHOW %ansi( bold, white, under)AFK Script Enabled
say afk
#CLASS Afktriggers 1
}
#ALIAS AfkDisable {
#VAR afk 0
#SHOW %ansi( bold, white, under)AFK Script Disabled
say back from afk
#CLASS Afktriggers 0
}
#ALIAS afk {%if( @afk=0, AfkEnable, AfkDisable)}
#VAR afk {0}
#CLASS 0
#CLASS {Afk|AfkTriggers}
#TRIGGER {(%w) tells you '(*)'} {tell %1 afk trigger!}
#TRIGGER {(%w) asks you '(*)'} {repl afk trigger!}
#TRIGGER {(%w) whispers to you, '(*)'} {whisper %1 afk trigger!}
#CLASS 0
some old fc script
#CLASS {Aliases for FCs} {disable}
#ALIAS r {release}
#ALIAS t {embrace}
#ALIAS f {channel 'ice spikes' %1;#var target %1}
#ALIAS b {channel 'blind' %1;#var target %1}
#ALIAS gang {get statuette pack;hold statuette}
#ALIAS rang {rem statuette;put statuette pack}
#ALIAS zing {#say Weave changed to Call Lightning;#var weave {call lightning}}
#ALIAS spikes {#say Weave changed to Ice Spikes;#var weave {ice spikes}}
#ALIAS attackblind {#say Attack changed to Blind;#var attack {channel 'blind'}}
#VAR weave {ice spikes} {ice spikes}
#VAR attack {charge} {charge}
#TRIGGER {You can't alter a weave when you aren't in touch with the Source.} {emb}
#CLASS 0
fc buddy script
#CLASS {Allytriggers}
#ALIAS ally {
#VAR ally %1
#ECHO %1 is now set as your ally.
}
#ALIAS 5 {channel 'cure light wounds' @ally}
#ALIAS 2 {channel 'Warding vs damage' @ally}
#ALIAS 3 {channel 'strength' @ally}
#ALIAS 4 {channel 'armor' @ally}
#ALIAS ta {tell @ally}
#CLASS 0
someones tgt script duno whos
#CLASS {Attack}
#ALIAS tgt {
#var tgt %1
#var target @tgt
#say Custom-target set to @tgt
}
#ALIAS tgt2 {
#var tgt2 %1
#var target2 @tgt2
#say Custom-target2 set to @tgt2
}
#ALIAS tgt3 {
#var tgt3 %1
#var target3 @tgt3
#say Custom-target2 set to @tgt3
}
#ALIAS tgt4 {
#var tgt4 %1
#var target4 @tgt4
#say Custom-target2 set to @tgt4
}
#ALIAS tgt5 {
#var tgt5 %1
#var target5 @tgt5
#say Custom-target2 set to @tgt5
}
#ALIAS kic {
#t- LookAtYou
kick %1
#var target %1
}
#ALIAS ba {
#t- LookAtYou
bash %1
#var target %1
}
#ALIAS bad {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
bash "%-1".dark
#var target %1.dark
} {#loop 1,-1*%1 {bash %{i}.dark}}} {
bash dark
#var target dark
}
}
#ALIAS bas {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
bash "%-1".seanchan
#var target %1.seanchan
} {#loop 1,-1*%1 {bash %{i}.seanchan}}} {
bash seanchan
#var target seanchan
}
}
#ALIAS baf {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
bash "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {bash %{i}.fade}}} {
bash fade
#var target fade
}
}
#ALIAS ba1 {
#t- LookAtYou
bash @target
}
#ALIAS ba2 {
#t- LookAtYou
bash @target2
}
#ALIAS ba3 {
#t- LookAtYou
bash @target3
}
#ALIAS ba4 {
#t- LookAtYou
bash @target4
}
#ALIAS ba5 {
#t- LookAtYou
bash @target5
}
#ALIAS x {
#t- LookAtYou
k @target
}
#ALIAS k {
#t- LookAtYou
kill %1
#var target %1
}
#ALIAS k1 {
#t- LookAtYou
kill @target
}
#ALIAS k2 {
#t- LookAtYou
kill @target2
}
#ALIAS k3 {
#t- LookAtYou
kill @target3
}
#ALIAS k4 {
#t- LookAtYou
kill @target4
}
#ALIAS k5 {
#t- LookAtYou
kill @target5
}
#ALIAS kall {
#t- LookAtYou
k @target
k @target2
k dark
k seanchan
}
#ALIAS kd {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".dark
#var target %1.dark
} {#loop 1,-1*%1 {kill %{i}.dark}}} {
kill dark
#var target dark
}
}
#ALIAS kse {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".seanchan
#var target %1.seanchan
} {#loop 1,-1*%1 {kill %{i}.seanchan}}} {
kill seanchan
#var target seanchan
}
}
#ALIAS kf {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {kill %{i}.fade}}} {
kill fade
#var target fade
}
}
#ALIAS kfade {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {kill %{i}.fade}}} {
kill fade
#var target fade
}
}
#ALIAS ktroll {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".trolloc
#var target %1.trolloc
} {#loop 1,-1*%1 {kill %{i}.trolloc}}} {
kill trolloc
#var target trolloc
}
}
#ALIAS ktr {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".trolloc
#var target %1.trolloc
} {#loop 1,-1*%1 {kill %{i}.trolloc}}} {
kill trolloc
#var target trolloc
}
}
#ALIAS knew {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".newbie
#var target %1.newbie
} {#loop 1,-1*%1 {kill %{i}.newbie}}} {
kill newbie
#var target newbie
}
}
#ALIAS kc {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".cat
#var target %1.cat
} {#loop 1,-1*%1 {kill %{i}.cat}}} {
kill cat
#var target cat
}
}
#ALIAS kr {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".rat
#var target %1.rat
} {#loop 1,-1*%1 {kill %{i}.rat}}} {
kill rat
#var target rat
}
}
#ALIAS kb {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".bear
#var target %1.bear
} {#loop 1,-1*%1 {kill %{i}.bear}}} {
kill bear
#var target bear
}
}
#ALIAS kga {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".gator
#var target %1.gator
} {#loop 1,-1*%1 {kill %{i}.gator}}} {
kill gator
#var target gator
}
}
#ALIAS ksn {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".snake
#var target %1.snake
} {#loop 1,-1*%1 {kill %{i}.snake}}} {
kill snake
#var target snake
}
}
#ALIAS ksc {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".scorpion
#var target %1.scorpion
} {#loop 1,-1*%1 {kill %{i}.scorpion}}} {
kill scorpion
#var target scorpion
}
}
#ALIAS kt {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".tree
#var target %1.tree
} {#loop 1,-1*%1 {kill %{i}.tree}}} {
kill tree
#var target tree
}
}
#ALIAS ktree {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".tree
#var target %1.tree
} {#loop 1,-1*%1 {kill %{i}.tree}}} {
kill tree
#var target tree
}
}
#ALIAS kgr {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".grass
#var target %1.grass
} {#loop 1,-1*%1 {kill %{i}.grass}}} {
kill grass
#var target grass
}
}
#ALIAS kpl {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".plant
#var target %1.plant
} {#loop 1,-1*%1 {kill %{i}.plant}}} {
kill plant
#var target plant
}
}
#ALIAS kp {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".plant
#var target %1.plant
} {#loop 1,-1*%1 {kill %{i}.plant}}} {
kill plant
#var target plant
}
}
#ALIAS ka {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".ant
#var target %1.ant
} {#loop 1,-1*%1 {kill %{i}.ant}}} {
kill ant
#var target ant
}
}
#ALIAS kant {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".ant
#var target %1.ant
} {#loop 1,-1*%1 {kill %{i}.ant}}} {
kill ant
#var target ant
}
}
#ALIAS kth {
#t- LookAtYou
kill @thief
}
#ALIAS kl {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".lizard
#var target %1.lizard
} {#loop 1,-1*%1 {kill %{i}.lizard}}} {
kill lizard
#var target lizard
}
}
#ALIAS kliz {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".lizard
#var target %1.lizard
} {#loop 1,-1*%1 {kill %{i}.lizard}}} {
kill lizard
#var target lizard
}
}
#ALIAS bs {
#t- LookAtYou
hide
backstab %1
#var target %1
}
#ALIAS bs1 {
#t- LookAtYou
hide
backstab @target
}
#ALIAS bs2 {
#t- LookAtYou
hide
backstab @target2
}
#ALIAS bs3 {
#t- LookAtYou
hide
backstab @target3
}
#ALIAS bs4 {
#t- LookAtYou
hide
backstab @target4
}
#ALIAS bs5 {
#t- LookAtYou
hide
backstab @target5
}
#ALIAS bsd {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".dark
#var target %1.dark
} {#loop 1,-1*%1 {backstab %{i}.dark}}} {
backstab dark
#var target dark
}
}
#ALIAS bstroll {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".trolloc
#var target %1.trolloc
} {#loop 1,-1*%1 {backstab %{i}.trolloc}}} {
backstab trolloc
#var target trolloc
}
}
#ALIAS bsf {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {backstab %{i}.fade}}} {
backstab fade
#var target fade
}
}
#ALIAS bsfade {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {backstab %{i}.fade}}} {
backstab fade
#var target fade
}
}
#ALIAS bsse {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".seanchan
#var target %1.seanchan
} {#loop 1,-1*%1 {backstab %{i}.seanchan}}} {
backstab seanchan
#var target seanchan
}
}
#ALIAS bst {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".tree
#var target %1.tree
} {#loop 1,-1*%1 {backstab %{i}.tree}}} {
backstab tree
#var target tree
}
}
#ALIAS bstree {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".tree
#var target %1.tree
} {#loop 1,-1*%1 {backstab %{i}.tree}}} {
backstab tree
#var target tree
}
}
#ALIAS bsc {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".cat
#var target %1.cat
} {#loop 1,-1*%1 {backstab %{i}.cat}}} {
backstab cat
#var target cat
}
}
#ALIAS bsb {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".bear
#var target %1.bear
} {#loop 1,-1*%1 {backstab %{i}.bear}}} {
backstab bear
#var target bear
}
}
#ALIAS bsga {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".gator
#var target %1.gator
} {#loop 1,-1*%1 {backstab %{i}.gator}}} {
backstab gator
#var target gator
}
}
#ALIAS bsl {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".lizard
#var target %1.lizard
} {#loop 1,-1*%1 {backstab %{i}.lizard}}} {
backstab lizard
#var target lizard
}
}
#ALIAS bsliz {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".lizard
#var target %1.lizard
} {#loop 1,-1*%1 {backstab %{i}.lizard}}} {
backstab lizard
#var target lizard
}
}
#ALIAS bssc {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".scorpion
#var target %1.scorpion
} {#loop 1,-1*%1 {backstab %{i}.scorpion}}} {
backstab scorpion
#var target scorpion
}
}
#ALIAS bssn {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
backstab "%-1".snake
#var target %1.snake
} {#loop 1,-1*%1 {backstab %{i}.snake}}} {
backstab snake
#var target snake
}
}
#ALIAS ch {
#t- LookAtYou
charge %1
#var target %1
}
#ALIAS ch1 {
#t- LookAtYou
charge @target
}
#ALIAS ch2 {
#t- LookAtYou
charge @target2
}
#ALIAS ch3 {
#t- LookAtYou
charge @target3
}
#ALIAS ch4 {
#t- LookAtYou
charge @target4
}
#ALIAS ch5 {
#t- LookAtYou
charge @target5
}
#ALIAS chd {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".dark
#var target %1.dark
} {#loop 1,-1*%1 {charge %{i}.dark}}} {
charge dark
#var target dark
}
}
#ALIAS chf {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {charge %{i}.fade}}} {
charge fade
#var target fade
}
}
#ALIAS chfade {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {charge %{i}.fade}}} {
charge fade
#var target fade
}
}
#ALIAS chtroll {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".trolloc
#var target %1.trolloc
} {#loop 1,-1*%1 {charge %{i}.trolloc}}} {
charge trolloc
#var target trolloc
}
}
#ALIAS chse {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".seanchan
#var target %1.seanchan
} {#loop 1,-1*%1 {charge %{i}.seanchan}}} {
charge seanchan
#var target seanchan
}
}
#ALIAS chnew {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".newbie
#var target %1.newbie
} {#loop 1,-1*%1 {charge %{i}.newbie}}} {
charge newbie
#var target newbie
}
}
#ALIAS chc {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".cat
#var target %1.cat
} {#loop 1,-1*%1 {charge %{i}.cat}}} {
charge cat
#var target cat
}
}
#ALIAS chb {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".bear
#var target %1.bear
} {#loop 1,-1*%1 {charge %{i}.bear}}} {
charge bear
#var target bear
}
}
#ALIAS chban {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".bandit
#var target %1.bandit
} {#loop 1,-1*%1 {charge %{i}.bandit}}} {
charge bandit
#var target bandit
}
}
#ALIAS cht {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".tree
#var target %1.tree
} {#loop 1,-1*%1 {charge %{i}.tree}}} {
charge tree
#var target tree
}
}
#ALIAS chga {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".gator
#var target %1.gator
} {#loop 1,-1*%1 {charge %{i}.gator}}} {
charge gator
#var target gator
}
}
#ALIAS chsn {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".snake
#var target %1.snake
} {#loop 1,-1*%1 {charge %{i}.snake}}} {
charge snake
#var target snake
}
}
#ALIAS chsc {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".scorpion
#var target %1.scorpion
} {#loop 1,-1*%1 {charge %{i}.scorpion}}} {
charge scorpion
#var target scorpion
}
}
#ALIAS chliz {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".lizard
#var target %1.lizard
} {#loop 1,-1*%1 {charge %{i}.lizard}}} {
charge lizard
#var target lizard
}
}
#ALIAS chgr {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".grass
#var target %1.grass
} {#loop 1,-1*%1 {charge %{i}.grass}}} {
charge grass
#var target grass
}
}
#ALIAS chpl {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".plant
#var target %1.plant
} {#loop 1,-1*%1 {charge %{i}.plant}}} {
charge plant
#var target plant
}
}
#ALIAS chp {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".plant
#var target %1.plant
} {#loop 1,-1*%1 {charge %{i}.plant}}} {
charge plant
#var target plant
}
}
#ALIAS chant {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
charge "%-1".ant
#var target %1.ant
} {#loop 1,-1*%1 {charge %{i}.ant}}} {
charge ant
#var target ant
}
}
#ALIAS chth {
#t- LookAtYou
charge @thief
}
#ALIAS bush {
#t- LookAtYou
hide
ambush %1
#var target %1
}
#ALIAS bush1 {
#t- LookAtYou
hide
ambush @target
}
#ALIAS bush2 {
#t- LookAtYou
hide
ambush @target2
}
#ALIAS bush3 {
#t- LookAtYou
hide
ambush @target3
}
#ALIAS bush4 {
#t- LookAtYou
hide
ambush @target4
}
#ALIAS bush5 {
#t- LookAtYou
hide
ambush @target5
}
#ALIAS bushd {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
ambush "%-1".dark
#var target %1.dark
} {#loop 1,-1*%1 {ambush %{i}.dark}}} {
ambush dark
#var target dark
}
}
#ALIAS bushtroll {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
ambush "%-1".trolloc
#var target %1.trolloc
} {#loop 1,-1*%1 {ambush %{i}.trolloc}}} {
ambush trolloc
#var target trolloc
}
}
#ALIAS bushf {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
ambush "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {ambush %{i}.fade}}} {
ambush fade
#var target fade
}
}
#ALIAS bushfade {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
ambush "%-1".fade
#var target %1.fade
} {#loop 1,-1*%1 {ambush %{i}.fade}}} {
ambush fade
#var target fade
}
}
#ALIAS bushse {
#t- LookAtYou
hide
#if (%numparam <> 0) {#if (%1 >= 0) {
ambush "%-1".seanchan
#var target %1.seanchan
} {#loop 1,-1*%1 {ambush %{i}.seanchan}}} {
ambush seanchan
#var target seanchan
}
}
#ALIAS kvguy {k vyaschlofisc}
#ALIAS kh {
#t- LookAtYou
#if (%numparam <> 0) {#if (%1 >= 0) {
kill "%-1".human
#var target %1.human
} {#loop 1,-1*%1 {kill %{i}.human}}} {
kill human
#var target human
}
}
#ALIAS kbobo {k Boboliosie}
#VAR thief {}
#VAR tgt {rosemary}
#VAR target {goose} {goose}
#VAR tgt2 {rosemary}
#VAR target2 {rosemary}
#VAR tgt3 {jadia}
#VAR target3 {jadia}
#VAR tgt4 {tebbs}
#VAR target4 {tebbs}
#VAR tgt5 {locke}
#VAR target5 {locke}
#TRIGGER { slash } {
#cw red
#sub " SLASH "
}
#TRIGGER { slashes } {
#cw red
#sub " SLASHES "
}
#TRIGGER { slash.} {
#cw red
#sub " SLASH."
}
#TRIGGER { blast } {
#cw red
#sub " BLAST "
}
#TRIGGER { blasts } {
#cw red
#sub " BLASTS "
}
#TRIGGER { blast.} {
#cw red
#sub " BLAST."
}
#TRIGGER { hack } {
#cw red
#sub " HACK "
}
#TRIGGER { hacks } {
#cw red
#sub " HACKS "
}
#TRIGGER { hack.} {
#cw red
#sub " HACK."
}
#TRIGGER { strike } {
#cw blue
#SUB " STRIKE "
}
#TRIGGER { strikes } {
#cw blue
#SUB " STRIKES "
}
#TRIGGER { strike.} {
#cw blue
#SUB " STRIKE."
}
#TRIGGER { lance } {
#cw blue
#sub " LANCE "
}
#TRIGGER { lances } {
#cw blue
#sub " LANCES "
}
#TRIGGER { lance.} {
#cw blue
#sub " LANCE."
}
#TRIGGER { smite } {
#cw red
#sub " SMITE "
}
#TRIGGER { smites } {
#cw red
#sub " SMITES "
}
#TRIGGER { smite.} {
#cw red
#sub " SMITE."
}
#TRIGGER { cleave } {
#cw blue
#sub " CLEAVE "
}
#TRIGGER { cleaves } {
#cw blue
#sub " CLEAVES "
}
#TRIGGER { cleave.} {
#cw blue
#sub " CLEAVE."
}
#TRIGGER { pierce } {
#cw yellow
#sub " PIERCE "
}
#TRIGGER { pierces } {
#cw yellow
#sub " PIERCES "
}
#TRIGGER { pierce.} {
#cw yellow
#sub " PIERCE."
}
#TRIGGER { stab } {
#cw yellow
#sub " STAB "
}
#TRIGGER { stabs } {
#cw yellow
#sub " STABS "
}
#TRIGGER { stab.} {
#cw yellow
#sub " STAB."
}
#TRIGGER { parries successfully.} {#cw 8}
#TRIGGER { doges } {#cw 8}
#TRIGGER {you dodge the attack.} {#cw 8}
#TRIGGER {attempt to hit you.} {
#t- LookAtYou
#cw 8
}
#TRIGGER { parry successfully.} {
#t- LookAtYou
#cw 8
}
#TRIGGER { deflects the blow.} {#cw 8}
#TRIGGER {you deflect the blow.} {
#t- LookAtYou
#cw 8
}
#TRIGGER { hard.} {#cw red}
#TRIGGER { extremely hard.} {#cw red}
#TRIGGER { sprawling with a powerful bash!} {
#cw red
#sub " SPRAWLING WITH A POWERFUL BASH!"
}
#TRIGGER {avoids being bashed} {
#t- LookAtYou
#cw white
}
#TRIGGER { very hard.} {#cw red}
#TRIGGER { bloody fragments!} {
#cw red
#sub " BLOODY FRAGMENTS!"
}
#TRIGGER {^You gallantly rescue } {#color 11}
#TRIGGER {Ouch! That Really did HURT!} {#cw 12}
#TRIGGER {Your body is burned by a tremendous fireball sent by} {#cw 12}
#TRIGGER {gallantly rescues} {#color 11}
#CLASS 0